Menu
Castlevania Dracula X
Better ending:
Do not fall off the pillars on Level 3. Pick up the key that is located near the chamber of the headless knight. This key must be used on Level 4 to free Maria and open the path to the alternate Mission 5b. Note: The codes for Missions 6b and 7b follow this better ending path.
Extra lives:
A bonus life is awarded at the end of each level that is completed without your character getting any damage.
Level | Password |
2 | F, H, A |
| |
3 | W, F, F |
| |
4 | A, A, A |
| |
5a | F, H, W |
| |
5b | H, W, H |
| |
6a | H, A, H |
| |
6b | W, A, A |
| |
7a | H, A, H |
| |
7b | W, W, W |
Key:
A = Axe
W = Holy Water
H = Heart
F = Flame
Hint: Fighting tip:
Duck when your character is hit while fighting any enemy to avoid being thrown back into a pit or other object. This will not work if a whip is being used, or when on a spinning gear (clock tower). This is very useful when fighting Dracula when he uses his huge double fire ball attacks.