Castlevania Dracula X

Better ending:
Do not fall off the pillars on Level 3. Pick up the key that is located near the chamber of the headless knight. This key must be used on Level 4 to free Maria and open the path to the alternate Mission 5b. Note: The codes for Missions 6b and 7b follow this better ending path.

Extra lives:
A bonus life is awarded at the end of each level that is completed without your character getting any damage.

Level

Password

2

F, H, A
A
, A, A
A
, W, W



3

W, F, F
A
, A, F
F
, W, W



4

A, A, A
F
, W, W
A
, H, H



5a

F, H, W
W
, A, F
A
, H, H



5b

H, W, H
W
, A, H
H
, H, H



6a

H, A, H
W
, F, H
W
, F, H



6b

W, A, A
W
, F, W
A
, W, F



7a

H, A, H
F
, F, H
W
, W, F



7b

W, W, W
A
, F, H
F
, F, A

Key:

A = Axe
W = Holy Water
H = Heart
F = Flame

Hint: Fighting tip:
Duck when your character is hit while fighting any enemy to avoid being thrown back into a pit or other object. This will not work if a whip is being used, or when on a spinning gear (clock tower). This is very useful when fighting Dracula when he uses his huge double fire ball attacks.