Category: Action
732 game(s)All Action games for SNES
Power Moves
Power Athlete (パワーアスリート?), known outside of Japan for the Sega Mega Drive/Genesis as Deadly Moves or for the Super NES as Power Moves, is a 1992 fighting video game developed by System Vision and published by Kaneko. It was first released for the Sega Mega Drive/Genesis in North America on August 14, 1992, and in Japan on November 20, 1992. The Super NES version was later released in Japan on November 27, 1992, North America in January 1993, and in Europe on October 4, 1993. It is one of the many fighting games published in the early 90's to capitalize on the success of Capcom's Street Fighter II, it did not achieve the success of its competition, and was largely ignored by most gamers.
Power Instinct
Power Instinct (豪血寺一族, Gōketsuji Ichizoku?, "The Gōketsuji Clan") is a fighting game series created by Atlus started in 1993. The Power Instinct or Gouketsuji Ichizoku series (often abbreviated as PI or GI for short) is renowned for its more humorous take on fighting games, its music and its often-weird characters.[citation needed]
One of the innovations unique to the series was the introduction of the transformation feature. Several of the characters can change their appearance and fighting style by simply executing certain moves (usually a throwing move), though this has not been featured in every entry in the series. Other features include the ability to perform a double jump and attacking while dashing.
Porky Pig's Haunted Holiday
Porky Pig's Haunted Holiday is a 1995 side-scrolling platform video game developed by Phoenix Interactive Entertainment and published by Sunsoft for the Super Nintendo Entertainment System video game console. The goal of the game is to guide the main character, Porky Pig from the Warner Bros. cartoons, through his nightmares. The game received mixed to positive reviews by critics; its graphics and animations were received well while its length and easy difficulty were not.
Pocky & Rocky
Pocky & Rocky, known in Japan as KiKi KaiKai: Nazo no Kuro Mantle (奇々怪界~謎の黒マント?, "Mysterious Ghost World: The Riddle of the Black Mantle"), is an arcade-style scrolling shooter video game with an anime graphical style. Licensed by Taito to Natsume, who developed and published the game for release in Japan in 1992 and the rest of the world in 1993, it is the sequel to the 1986 arcade game KiKi KaiKai (unofficially released in North America as Knight Boy).
Pocky & Rocky follows the adventures of a young Shinto shrine maiden named Pocky (known in Japan as Sayo-chan (小夜ちゃん?)) and her new companion, Rocky the Tanuki, or raccoon (known in Japan as Manuke (魔奴化?)) trying to save a group of creatures known as the Nopino Goblins. It was generally well received by critics, and the graphics of the game were especially noted. Pocky & Rocky was followed by Pocky & Rocky 2.
Pitfall: The Mayan Adventure
Pitfall: The Mayan Adventure is a 1994 video game developed and published by Activision. A sequel to Activision's 1982 Pitfall! for the Atari 2600, the player controls Pitfall Harry, Jr., son of the protagonist of the original game, as he attempts to rescue his father from a Mayan jungle setting.
Activision developed the game in partnership with Redline Games. It was first released for the Super Nintendo Entertainment System, Sega Genesis/Mega Drive and Sega CD in 1994, followed by releases for the Sega 32X, Atari Jaguar, and PC the following year. The PC release was the first commercial release for the recently debuted Windows 95 operating system. Publisher Majesco Entertainment ported the game for the Game Boy Advance in 2001; a downloadable version appeared on the Nintendo Wii's Virtual Console in 2009.
An extra feature in all versions is the ability to play the original Pitfall! (the Atari 2600 version) after finding a secret doorway within the game. The Sega CD, 32X and Windows ports contained extra (and expanded) levels and other enhancements over the other versions.
The Windows port was based on the Sega 32X version, and was made using Kinesoft's Exodus game technology, which was later used to make the Windows port of Earthworm Jim: Special Edition.[1] It includes 256-colour art, in-game CD music and effects by SOUNDELUX Media Labs. SoftKey version includes America Online free trial software for Windows 3.1/95, Internet Explorer 3.02, Cyber Patrol demo for Windows 3.1/95.
On April 13, 2009, the Sega Genesis/Mega Drive version of Pitfall: The Mayan Adventure was released on the Virtual Console in North America and later in the PAL regions on May 15, 2009 and in Japan on August 25, 2009. It was later delisted on December 26, 2013 in Japan and at the end of 2013 in North America and the PAL regions.
Pit-Fighter
Pit-Fighter is a 1990 arcade fighting game by Atari Games, notable for its early use of digitized live actors. The Japanese arcade release was published by Konami.
The graphic animation for the player character(s) and opponents were created through a bluescreen process, where the various poses & moves of the characters were acted out by hired actors in front of a video camera. The game's on-screen character animation are replays of the actual footage, not a rotoscoped (redrawn) animation as was common in other games. Pit Fighter was the second fighting game to use digitized sprites, after Home Data's Reikai Dōshi: Chinese Exorcist.
Phantom 2040
Phalanx - The Enforce Fighter A-144
Phalanx is a 1991 space shooter video game developed by ZOOM Inc. and Kemco for the Sharp X68000, Super Nintendo Entertainment System and Game Boy Advance. The game was released for the X68000 in Japan in 1991, for the SNES in Japan on August 7, 1992 and in North America in October 1992, and for the GBA in Japan on October 26, 2001, in Europe on November 23, 2001 and in North America on December 27, 2001.
Phalanx is infamous [according to whom?] for the incongruous box art in its American release: it displays a bearded, elderly man dressed in overalls, wearing a fedora and playing a banjo while a futuristic spaceship flies in the background. The popular media site IGN named it their fifth "Most Awesome Cover" in a top 25 countdown on their website.[1] The box art designers later admitted that they had deliberately chosen this theme in order to attract the customer with something original, considering there were many space shooters in the market that looked alike.[citation needed] The Game Boy Advance release redesigned the cover in favor of a prominent spaceship image.
The Peace Keepers
The Peace Keepers, known in Japan as Rushing Beat Syura (ラッシング・ビート修羅 Rasshingu Bīto Shura?) is a beat 'em up video game released for the Super Nintendo in 1993. It is the third game and final game in the Rushing Beat trilogy, following Rival Turf! and Brawl Brothers, although the three games were localized as unrelated titles in North America.
The game distinguishes itself from the rest of the series by shifting focus from the two main characters of the previous games (Douglas Bild and Rick Norton in Japan). It also adds a variety of new features including new special attacks, branching gameplay paths and multiple endings.
Like the previous games in the series, The Peace Keepers features various changes from the original Japanese version. The story was altered, as were various aspects of the game's presentation and gameplay.
Paperboy 2
Paperboy 2 is a sequel to the video game Paperboy. It was released in 1991-1992 for a large number of home systems. While Paperboy debuted in arcades and was subsequently ported to home systems, this game was only released for consumer systems. It was released for the Amiga, Amstrad CPC, Atari ST, DOS, Game Boy, Game Gear, Sega Mega Drive/Genesis, NES, SNES, and ZX Spectrum.
Paladin's Quest
Packy & Marlon
Packy & Marlon is an educational platform video game developed by WaveQuest and published by Raya Systems for the Super Nintendo Entertainment System. It was designed to improve self-care behavior in children with juvenile diabetes. The game achieved some success with treatment groups. It is a part of educational video game series from Raya that includes Captain Novolin, Rex Ronan: Experimental Surgeon and Bronkie the Bronchiasaurus.
Pacific Theater of Operations 2
P.T.O. II (Pacific Theater of Operations), released as Teitoku no Ketsudan II (提督の決断II?) in Japan, is a Koei strategy video game that depicts the conflict between the USA and Japan during World War II. The video game is a sequel to P.T.O.. It was originally released in 1993 for the NEC PC-9801 and had been ported to various platforms since, such as the Super Nintendo Entertainment System.
The NEC PC-9801 version came with an enhancement pack. A version was released exclusive in Japan for the MS-DOS operating system; it also works on Windows operating systems from 3.1 through Windows ME.
Pac-Man 2: The New Adventures
Pac-Man 2: The New Adventures, known in Japan as Hello! Pac-Man (ハロー! パックマン?), is a side-scrolling adventure game "sequel" to Pac-Man. Instead of being a maze game like the majority of its predecessors, Pac-Man 2 incorporates light point-and-click adventure game elements. It was produced and published by Namco for the Super Nintendo Entertainment System (SNES) and Sega Mega Drive/Genesis systems, and was released on April 6, 1994 by Namco. The game borrows its structure and certain elements from Pac-Land, and also appears to contain certain elements from the animated series, such as Pac-Man's family and a main villain commanding the ghosts. The Genesis version was not released in Japan or Europe.
Pac-In-Time
Pac-In-Time (パックインタイム?) is a video game developed by Kalisto and published by Namco, featuring the popular arcade character Pac-Man. It was released in 1994 for MS-DOS, Macintosh, Super Nintendo and Game Boy. It was released shortly after Pac-Man 2: The New Adventures, which brought about the change from the classic arcade versions of Pac-Man to the development of more complex and adventurous games.
This game was an offshoot from the normal variety of Pac-Man games, in that it does not confine Pac-Man to a maze-like board. Rather, the player controls Pac-Man through various side-scrolling levels, obtaining many different items along the way; the plot does take elements from the earlier Pac-Man games, such as the objective to collect a certain number of pellets before exitting a level. The game allows the player to access completed levels via passwords that are given every five levels.
Nosferatu
Nosferatu (ノスフェラトゥ?) is an action platform game, developed and published by SETA Corporation, which was released in 1994 exclusively for the Super NES.
The player controls a young man known as Kyle, who rides to the vampire Nosferatu's castle in order to defeat him and save his beloved girlfriend Erin from his clutches.No Escape
No Escape is a game Based on the Hollywood action-thriller, NO ESCAPE puts you in the shoes of Robbins, an inmate on the island penal colony of Absollom. Free to travel anywhere on the island - except off! - you'll come face-to-face with ultra-realistic characters rotoscoped from real actors and confront countless deadly traps. You'll be forced to fight or outsmart gangs of savage Outsiders. Only the Insider's Camp gives you a place to rest, exchange information and trade items necessary for your escape. A detailed warden's overhead map lets the player choose which part of the island to explore next. If you gather together the right pieces as you proceed, you'll ultimately confront a final choice... to boldly break free in the prison helicopter or slip quietly away in a specially designed stealth boat. Unlike in the movie, the ending to this story is up to you.
Ninja Gaiden Trilogy
Ninja Gaiden Trilogy was a game released on August 10, 1995 for the Super Nintendo Entertainment System that included all three of the original NES games with remastered graphics and music and tweaks in the gameplay, notably, the third game now has unlimited continues like the other games.
Though it is on a more powerful console, the games suffered from slowdown, unresponsive controls and finicky hit detection. There was also censorship added in some areas included changing blood from red to green.
Ninja Gaiden Trilogy also included a password system for all three games (Ninja Gaiden, Ninja Gaiden II: The Dark Sword of Chaos, Ninja Gaiden III: The Ancient Ship of Doom) which would let you could continue where you left off.
The game was also released as Ninja Gaiden Trilogy in the PAL Region even though when you played one of the games, the title still read Shadow Warriors, even on the third game which wasn't originally released in the PAL Region.
Musya: The Classic Japanese Tale Of Horror
Musya: Imoto's Saga or Musya: The Classic Japanese Tale of Horror, known in Japan as Gōsō Jinrai Densetsu Musya (豪槍神雷伝説「武者」 Gōsō Jinrai Densetsu Musha, roughly "Brave Spearman Jinrai's Legend - Warrior"), is a video game for the Super Famicom and the Super Nintendo Entertainment System by Datam Polystar. Seta U.S.A. translated the game into English.
The name Musya is romanized by the English translators in the Kunrei-shiki style (Musya) instead of the Hepburn romanization style (Musha).
The story is about a pikeman (described as a spearman in the Japanese version and a pikeman in the English version) named Imoto (Jinrai (神雷) in the Japanese version), who must descend to the abyss to save Shizuka, a maiden. After Imoto survives a battle in which all other combatants perish, he travels to Tengumura Village, where he collapses. The mayor, Akagi (The mayor is not named in the Japanese version), greets Imoto and tells him that Shizuka (しずか) needs to be rescued. Imoto heads into Tengumura Cavern (known in the Japanese version as Kihōshōnyūdō (鬼宝鍾乳洞)).
Imoto, bearing 16 units of health (Qi (気 Ki, meaning "life energy")), dies when the health is depleted. He carries up to three lives (命 Inochi). The game starts with three lives; once the life count is zero and Imoto dies, the game ends.
When Imoto defeats a boss, the words "monster defeated" (怨霊調伏 Onryō Chōfuku, "Vengeful Ghost Submitted") appear and the player gains a scroll containing a new spell.
Musya uses Japanese kanji characters in various parts of the game to represent modes and levels. For instance, in the Japanese version of the game, the English-language word "Pause" is not used; instead the word Ippuku (一服, meaning "break" or "to take a break") appears from both ends of the screen. In the English-language version, the word "Pause" forms under the word "Ippuku," with the "Pa" under the "一" and the "Use" under the "服."
Mr. Nutz
Mr. Nutz is a side scrolling, 2D platformer video game published by Ocean Software. It was first released for the Super Nintendo Entertainment System in 1993[citation needed], then later released for the Mega Drive and Game Boy in 1994[citation needed], then Sega Channel in 1995, followed by Game Boy Color in 1999, and Game Boy Advance remake in 2001.
The player controls the one player character, Mr. Nutz an Anthropomorphic red squirrel wearing shoes, gloves and a cap through six themed levels. The end goal is to stop Mr. Blizzard, a yeti, who is the final boss and is trying to take over the world by using his magic powers to turn it into a mass of ice. The game shares similarities with other platformers of the same time, being that jumping is the main technique used in the game to navigate both fixed and moving platforms and defeat or avoid most enemies. Ammunition, in the form of nuts, can be collected and thrown at enemies.
Ocean released in 1994 another game on the Amiga under the name Mr. Nutz: Hoppin' Mad. Developed by Neon Studios, it featured the same titular character but with different, faster and more wide-open gameplay, unrelated levels and enemies, another story, and a large overworld map instead of a linear path to follow in a mini-map. This game was also going to be released for the Sega Mega Drive in 1995 as Mr Nutz 2, but it got shelved. A playable build exist, leaked in the form of source code and compiled upon.
Ultimate Mortal Kombat 3
Ultimate Mortal Kombat 3 (UMK3) is a fighting game in the Mortal Kombat series, originally developed and released by Midway Games to arcades in 1995. It is an update of 1995's earlier Mortal Kombat 3 (MK3) with an altered gameplay system, additional characters like the returning favorites Kitana and Scorpion who were missing from MK3, and some new features.
Several home port versions of the game were soon released after the arcade original, although none were completely identical to the arcade version. Some later home versions followed the arcade original with more accuracy. Some versions were released under different titles: Mortal Kombat Advance for the Game Boy Advance in 2001 and Ultimate Mortal Kombat for the Nintendo DS in 2007. The iPhone/iPod version recreating the game using a 3D graphics engine was released by Electronic Arts in 2010.
Ultimate Mortal Kombat 3 was mostly well received and has been considered a high point for the Mortal Kombat series. However, the iOS remake and some other home versions were received poorly in comparison to the arcade game.
Ultimate Mortal Kombat 3 was updated to include more content from previous games in the series as part of the console-exclusive Mortal Kombat Trilogy in 1996. The 2011 compilation Mortal Kombat Arcade Kollection includes an emulation of UMK3 as well as the first Mortal Kombat and Mortal Kombat II.
Mortal Kombat II
Mortal Kombat II (commonly abbreviated as MKII) is a competitive fighting game originally produced by Midway Games for the arcades in 1993. It was later ported to multiple home systems, including the PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.
Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied Fatality finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, and the series' recurring villain, Shao Kahn. The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge the evil emperor Shao Kahn.
The game was an unprecedented commercial success and was acclaimed by most critics, receiving many annual awards and having been featured in various top lists in the years and decades to come, but also perpetuating a major video game controversy due to the continuously over-the-top violent content of the series. Its legacy includes spawning a spin-off game Mortal Kombat: Shaolin Monks and having the greatest influence on the 2011 reboot game Mortal Kombat, as well as inspiring numerous video game clones.
Mortal Kombat
Mortal Kombat is an arcade fighting game developed and published by Midway Games in 1992 as the first title in the Mortal Kombat series. It was subsequently released by Acclaim Entertainment for nearly every home video game platform of the time.
The game introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves. The game focuses on the journey of the monk Liu Kang to save Earth from the evil sorcerer Shang Tsung, ending with their confrontation in the tournament known as Mortal Kombat. Mortal Kombat became a best-selling game and remains one of the most popular fighting games in the genre's history, spawning numerous sequels and spin-offs over the following years and decades, beginning with Mortal Kombat II in 1993, and together with the first sequel was the subject of a successful film adaptation in 1995. It also sparked much controversy for its depiction of extreme violence and gore using realistic digitized graphics, resulting in the introduction of age-specific content descriptor ratings for video games.
Mohawk & Headphone Jack
Mohawk & Headphone Jack is a 1996 2D rotational game released for the Super Nintendo Entertainment System.
The game was developed by Solid Software, published by THQ and distributed by Electro Source. The programming credit for the game is held by D. Scott Williamson. The game spins around and around wildly in a circle, changing the rotation of the map also, and making it difficult to continue in the right direction. Rock music plays in the background as one or two players attempt to negotiate a treacherous series of platforms throughout the games' 14 levels.
Mighty Morphin Power Rangers: The Movie
Mighty Morphin Power Rangers: The Movie (also known as Power Rangers: The Movie) is a 1995 American superhero film based on the television series Mighty Morphin Power Rangers. The film stars the regular television cast of Karan Ashley, Johnny Yong Bosch, Steve Cardenas, Jason David Frank, Amy Jo Johnson, and David Yost. The allies and villains are Australian and English actors. It was produced by Saban Entertainment and Toei Company. Filming took place in both Sydney and Queensland, Australia and the film was released by 20th Century Fox on June 30, 1995. Much like the television season that followed the release, the film used concepts from the Japanese Super Sentai Series Ninja Sentai Kakuranger.
Despite a mixed reaction by critics, the film went on to receive a cult following thanks to the popularity of the TV series. It also grossed $38,187,431 theatrically in the U.S. and $66,433,194 worldwide, making it a financial success.Mighty Morphin Power Rangers: The Fighting Edition
Mighty Morphin Power Rangers: The Fighting Edition is a 2D competitive fighting video game based on the Mighty Morphin Power Rangers television series that was released for the Super Nintendo Entertainment System developed by Natsume and published by Bandai in 1995. Unlike previous Power Rangers video games, which had the player controlling the titular heroes, the player controls their giant robots (known as Zords) in this title. The developers would later use the same engine for the Super Famicom fighting game Shin Kidō Senki Gundam Wing: Endless Duel.
Saban's Power Rangers Zeo: Battle Racers
Saban's Power Rangers Zeo: Battle Racers is a Super NES vehicular combat video game released in September 1996 by Bandai that has elements of a racing game.
Mighty Morphin Power Rangers
Mighty Morphin Power Rangers is the title of five different video games based on the television series of the same name, which were released for the Sega Genesis (a.k.a. Mega Drive), Super Nintendo Entertainment System, Game Boy, Game Gear, and Sega CD. The Nintendo versions of the game were released by Bandai, while the Sega versions were published by Sega themselves.
Mighty Max
Mighty Max is an Action game, developed by WJS Design and published by Ocean, which was released in Europe in 1994.
Might and Magic III: Isles of Terra
Might and Magic III: Isles of Terra is the third game in the role-playing video game series Might and Magic. Released in 1991, it is the predecessor to Might and Magic IV: Clouds of Xeen and the sequel to Might and Magic II: Gates to Another World.
Micro Machines
Mickey's Ultimate Challenge
Mickey's Ultimate Challenge is a puzzle game for the Super NES, Game Boy, Genesis/Mega Drive, Sega Master System, and Game Gear. The Master System version, released in 1998, was the last game ever released for that console.[citation needed] All other versions were released in 1994. It was rated for all ages, aimed toward younger children, and was designed for only one player. Players move Mickey through the game by making him walk, jump, and go through doors. There are five major challenges, a segue, and a final challenge. It has met with mixed reviews from gaming magazines. It is also the first title developed by WayForward Technologies, under the name Designer Software.
Mickey's Playtown Adventure - A Day of Discovery!
Mickey's Playtown Adventure - A Day of Discovery! is a Miscellaneous game, developed by Visual Concepts and published by Hi-Tech, which was cancelled before it was released.
Mickey Mania: The Timeless Adventures of Mickey Mouse
Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platformer video game developed by Traveller's Tales and published by Sony Imagesoft for Sega Mega Drive/Genesis, Mega CD, and Super NES. In the game, the player controls Mickey Mouse, who must navigate through various side-scrolling levels, each designed and based from classical Mickey Mouse cartoons from 1928 to 1990. The game was later released on PlayStation in Europe and Australia as Mickey's Wild Adventure and was later released in Europe and Australia on the PlayStation Store on July 10, 2012. The box stated that Mickey Mania was the first video game to feature animations by real Disney animators. This is also known as the first game that video game designer David Jaffe worked on.
The Great Circus Mystery Starring Mickey & Minnie
The Great Circus Mystery Starring Mickey & Minnie, later titled Disney's Magical Quest 2 Starring Mickey & Minnie, was released for the Super Nintendo Entertainment System and Sega Genesis/Mega Drive in 1994 and for the Game Boy Advance in 2003. The game features Mickey Mouse and Minnie Mouse trying to figure out why everyone in the circus has disappeared, and includes four different types of outfits and six different levels. While the SNES and Genesis/Mega Drive versions were practically identical, the GBA re-release in 2003 included some new features. As its predecessor, it received praise for its graphics and outfit system and was criticized for not being challenging enough and short. Notably, it was the first game with Minnie Mouse in a video game role.
Michael Jordan: Chaos in the Windy City
Michael Jordan: Chaos in the Windy City is a 1994 side-scrolling action video game developed by Electronic Arts and published by Ocean for the Super Nintendo Entertainment System. The game was released in North America on November 21, 1994 and in Europe on March 11, 1995.
Metal Morph
Metal Morph is a video game developed by Origin Systems and published by FCI, Inc. for the Super Nintendo Entertainment System.
Metal Combat: Falcon's Revenge
Metal Combat: Falcon's Revenge is a mecha-themed light gun shooting game released for the Super Nintendo Entertainment System in 1994 produced by Nintendo and Intelligent Systems. It is the sequel to Battle Clash and like its predecessor, it requires the use of the Super Scope peripheral in order to be played.
Mega Man X3
Mega Man X3, known as Rockman X3 (ロックマンX3?) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was originally released in Japan on December 1, 1995 and later in North American and PAL regions in 1996. It is the third game in the Mega Man X series and the last to appear on the SNES. Mega Man X3 takes place in a fictional future in which the world is populated by humans and intelligent robots called "Reploids". Like their human creators, some Reploids involve themselves in destructive crime and are labelled as "Mavericks". After twice defeating the Maverick leader Sigma, the heroes Mega Man X and Zero must battle a Reploid scientist named Dr. Doppler and his utopia of Maverick followers.
Mega Man X3 follows in the tradition of both the original Mega Man series and the Mega Man X series as a standard action-platform game. The player traverses a series of eight stages in any order while gaining various power-ups and taking the special weapon of each stage's end boss. Mega Man X3 is the first game in the series in which Zero is a playable character in addition to X. Like its predecessor, Mega Man X2, X3 features the "Cx4" chip to allow for some limited 3D vector graphics and transparency effects.
A 32-bit version of Mega Man X3 was released on the PlayStation, Sega Saturn, and Windows in various countries. This version was included on the North American Mega Man X Collection in 2006. The game was also ported to Japanese mobile phones in 2010. Critical reception for Mega Man X3 has been above average. However, the game, particularly the 32-bit version, has received miscellaneous criticism from reviewers for its lack of improvements to the series.
Mega Man X2
Mega Man X2, known as Rockman X2 (ロックマンX2?) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994 and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year previous. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma.
Mega Man X2 features much of the same action-platforming elements as the first installment of the series, following the traditional gameplay of the original Mega Man series. The player is tasked with completing a series of stages by destroying enemies, gaining various power-ups, and winning the special weapon of the each stage's boss. Like the first Mega Man X, this game lets the player dash, scale walls, and obtain access to special abilities via optional pieces of armor. Mega Man X2 is graphically similar to its predecessor as well, but Capcom included the Cx4 in-cartridge enhancement chip to allow for some 3D wireframe effects. The development team was instructed to utilize this technology as much as possible when working on the game.
The presentation and gameplay of Mega Man X2 have earned the game a mostly positive critical reception. However, reviewers were dismayed by the lack of changes from the original Mega Man X. Mega Man X2 was included in the Mega Man X Collection for the Nintendo GameCube and PlayStation 2 (PS2) in North America in 2006. The game was also released on Japanese mobile phones in 2008 and 2009 and worldwide on the Virtual Console in 2011 and 2012 for the Wii and in 2013/2014 for the Wii U.
Mega Man 7
Mega Man 7, known as Rockman 7 Shukumei no Taiketsu! (ロックマン7 宿命の対決!, Rokkuman Sebun Shukumei no Taiketsu!?, lit. "Rockman 7: Showdown of Destiny!") in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series and the first and only title in the main series to be featured on the 16-bit console. The video game was first released in Japan on March 24, 1995 and was localized later in the year in North America and Europe. The game is also available for the PlayStation 2, Nintendo GameCube, and Xbox as part of the Mega Man Anniversary Collection. It is also known for the information that is given to the player in the Shade Man stage. Mega Man 7 was created to revitalize the original franchise after the release of Mega Man X, which got very positive reviews. However, it scored lower ratings than Mega Man X, and was seen as an inferior game to Mega Man X by fans.
Picking up directly after the events of Mega Man 6, the plot involves the protagonist Mega Man once again attempting to stop the evil Dr. Wily, who uses a new set of Robot Masters to free himself from captivity and begin wreaking havoc on the world. Along with some help from his old friends, Mega Man finds potential allies in the mysterious robot pair Bass and Treble, who are later revealed to be in league with Wily. In terms of gameplay, Mega Man 7 follows that same classic action and platforming introduced in the 8-bit Nintendo Entertainment System (NES) titles, but updates the graphics and sound of the series for the more powerful SNES.
According to its creators, Mega Man 7 was only in development for a short time before its release. Keiji Inafune, a noted character designer and illustrator for the franchise, handed off his duties to Hayato Kaji for this installment. Mega Man 7 has received an overall average critical reception. Although many considered it a competent game by itself, a majority of reviewers either called it a simple rehash of previous entries in the Mega Man saga, or considered it inferior to the inventive spin-off Mega Man X, released on the SNES over a year earlier.
Mechwarrior 3050
Mechwarrior 3050 is a 1994 mech-based video game developed by Malibu. The first Battletech based game to be released for the Sega Genesis, it was originally titled simply Battletech, but was later ported to the Super NES by Activision as Mechwarrior 3050. The Sega Genesis and Super NES versions are nearly identical, except for their titles.
The story takes place during the events of the Clan Invasion in the 3050 era. Players are assigned the role of a Clan Wolf Mechwarrior, who is sent to eliminate several Inner Sphere assets which threaten to destroy the Clan's dominance on the battlefield.
This video game is viewed in an isometric view as opposed to the first person view of the previous game. The game also features a two-player mode where one player controls the bottom half of the mech to navigate it around the map while the second player controls the upper torso, which moves independently.
Spider-Man and Venom: Maximum Carnage
Spider-Man and Venom: Maximum Carnage is a side-scrolling beat 'em up game for the Super NES and Sega Genesis/Mega Drive, developed by Software Creations and published by LJN (a subsidiary of Acclaim) in 1994. The game, based on a sprawling comic book story arc of the same name, features numerous heroes, including Spider-Man, Venom, and their allies from the Marvel Comics fictional universe like Captain America, Black Cat, Iron Fist, Cloak and Dagger, Deathlok, Morbius and Firestar, all teaming up to battle an onslaught of villains led by Carnage, including Shriek, Doppelganger, Demogoblin and Carrion.[1]
Both the Genesis/Mega Drive and Super NES versions come in a red cartridge. They were later released in the normal cartridge colors (black for Genesis, gray for Super NES).
The game was followed up by a sequel called Venom/Spider-Man: Separation Anxiety.
Universal Studios Orlando used Maximum Carnage as the theme for a haunted house at Halloween Horror Nights in 2002.
Marvel Super Heroes: War of the Gems
Marvel Super Heroes: War of the Gems (マーヴルスーパーヒーローズ ウォーオブザジェム Māvuru Supā Hīrōzu: Wō obu za Jemu?) is a 2D action platformer video game developed by Capcom for the Super Nintendo Entertainment System, based on the events of Marvel Comics' series, Infinity Gauntlet. In the game's plot, Adam Warlock calls upon Earth's greatest super heroes to seek out the Infinity Gems before they fall into the wrong hands.
Although War of the Gems is based on the same storyline as the Capcom arcade game Marvel Super Heroes, it is not a port; War of the Gems instead features gameplay similar to X-Men: Mutant Apocalypse.
Magic Sword
Magic Sword (Japanese: マジックソード?), fully titled as Magic Sword: Heroic Fantasy, is a side-scrolling fantasy arcade game released by Capcom in 1990. The game casts the player as a hero who must fight his way through a mystical tower in order to save the world. The player can use a sword, axe or magic, and can also rescue and recruit potential allies of various character classes, each of which has his or her own special abilities. Three years earlier, Capcom had released the similar Black Tiger in 1987.
Magic Boy
Zool
Zool also known as Zool: Ninja of the Nth Dimension is a video game originally produced for the Amiga by Gremlin Graphics in 1992.
Zool was intended as a rival to Sega's Sonic the Hedgehog. It was heavily hyped upon its initial release, including being bundled with the newly launched Amiga 1200, although not the AGA version with enhanced graphics which followed later. In 2000 the game was re-released as part of The Best of Gremlin compilation.
Zombies Ate My Neighbors
Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and originally published by Konami for the Super Nintendo and Sega Genesis consoles in 1993.
One or two players take control of protagonists Zeke and Julie in order to rescue the titular neighbors from monsters often seen in horror movies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies.
While not a massive commercial success, the game has been well received for its graphical style, humor and deep gameplay. It spawned a sequel, Ghoul Patrol, released in 1994. In 2009, Zombies Ate My Neighbors was re-released for the Virtual Console to positive reviews.
Zero the Kamikaze Squirrel
Zero the Kamikaze Squirrel is a game for the Super Nintendo Entertainment System and Sega Mega Drive. It is a spin-off of the Aero the Acro-Bat series.
The main star is Zero, Aero's rival from the previous games. A version for the Game Boy Advance was planned in 2003, but it was never released.
Young Merlin
Young Merlin is a video game for the Super Nintendo released in 1994. The game follows a young Merlin as he enlists the help of the Lady of the Lake to help him defeat the evil Shadow King.